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Every interactive TikTok LIVE game

New games every week.

How these games play on TikTok

Most games use LIVE viewer events: you play, and your room changes the run around you. Standalone games such as Meridian are played directly and do not use viewer events.

Interactive game

TikTok supports and encourages these

The creator is the main player and actively controls the game. Viewers influence the gameplay through gifts and other interactions, triggering obstacles, speed boosts, characters or events, but they never take the controls.

Our interactive LIVE games work this way.

Automatic mini-game

Discouraged by TikTok

The viewers effectively become the players, usually through gifts, while the creator has little or no meaningful control. Tile-destruction and team-vs-team formats are the usual examples.

Devign does not build these.

INTERACTIVEPUBLIC BETAStairfall

Climb 200 steps to a golden gate, then hold it for 20 seconds. Reaching the top is not the win: a countdown starts, and your viewers get those 20 seconds to knock you off it. Survive and you bank +1 WIN and the climb starts again from the bottom; the counter can also go BELOW zero, because the room can take wins off you. Both edges of the screen carry the gift rail so nobody has to be told what to send: on the left the helps, wings, fresh stairs built ahead of you, a flat +5, a temporary guard, and on the right the sabotages, each its own set piece: a bomb under your feet, a cat that swats you off the flight, a UFO that carries you off, a fist that hauls you back, ice that costs you no steps at all and a chain across the gate. Follows fill a bomb, likes buy steps, and chat can shout GO, BRACE or RUN for free.

GiftsLikesComments
Devign292 MB
INTERACTIVEPUBLIC BETARed Carpet Runner

Run the sunset red carpet as a VIP in original streetwear, surrounded by a varied human audience, photographers and a moving luxury motorcade. A closer third-person camera keeps the VIP in focus in landscape and portrait. Play yourself or enable autoplay in the launcher. Jump over equipment cases, dodge crossing spectators, recover from stumbles, and reach the gold finish arch and rounded velvet arrival plaza. Hold the finish for ten seconds while LIVE gifts can still sabotage the win, then start the next run automatically. Gifts trigger photographers, camera flashes, animated extra distance, a timed Cap cage, megaphone waves, red-carpet boosts and win changes. W / arrows to run, A/D to steer, Space to jump, Esc to pause, F2 for portrait or landscape. An original wordless score and distinct action sounds accompany the runway. Gift mappings, autoplay, sound, movable HUD and custom cards stay connected to the Devign launcher.

GiftsLikesComments
Devign92 MB
INTERACTIVEPUBLIC BETAUpdraft

One button, one gap, no landing. Fly the craft through the gates and let the room decide how far it gets: gifts throw an updraft under the wing, likes drag it toward the deck, follows tighten the gap ahead, and chat can shout FLAP, HOVER or SURGE to help.

GiftsLikesComments
Devign35 MB
INTERACTIVEPUBLIC BETAHopper

Bounce up an endless tower and never stop falling behind. Shoot the hostiles or land on them; either way they go. Your viewers decide how high you get: gifts launch you up the tower, likes drag you back down it, and follows send something unpleasant into your path. There is no game over: miss everything and you just lose height on the way down.

GiftsLikesComments
Devign34 MB
INTERACTIVEPUBLIC BETAStacker

Fill the arena, one jump at a time. Space lays a block wherever the builder lands, and your viewers decide where that is: gifts shove it left or right in mid-air, drop free blocks in, smash them back out, add or take away wins, or empty the arena and start the round again. Chat shouts LEFT, RIGHT, DROP and HOLD for free. Fill every column to the top and that is a win; there is no game over.

GiftsLikesComments
Devign34 MB
INTERACTIVEPUBLIC BETASpire

Build a tower one slab at a time. A slab slides across the top and you drop it - land it dead centre and the tower keeps its full width, land it late and the overhang is sliced off and tumbles away, miss it altogether and the run is over. Your viewers change the shot between your decision and the landing: gifts widen or narrow the slab in the air, slow it down or speed it up, shove it sideways after you have already committed, add floors or knock them off, or send the whole tower back to the ground. Chat can shout WIDE, THIN, SLOW and FAST for free. A reset gift puts the run on a countdown - and anyone can send the rescue gift to save it.

GiftsLikesComments
Devign34 MB
INTERACTIVEPUBLIC BETAGridlock

Cross an endless city that never stops moving. Hop forward through traffic, ride the logs across the canals, and stay off the rails when the warning starts. Your viewers decide how far you get: gifts carry you forward or drag you back into the road, likes pull at you, follows drop another car in your path, and chat can shout GO, WAIT or LEFT. A reset gift condemns the run, and anyone can send the rescue gift to save it.

GiftsLikesComments
Devign35 MB
INTERACTIVEPUBLIC BETAPlummet

Ride a ball down a neon hillside that turns, drops and breaks apart under you. Jump platform to platform, hit the ramps that fling you across the long gaps, and keep off the edges, while your room shoves you sideways, hauls you back up the hill and decides how far you get.

GiftsLikesComments
Devign35 MB
INTERACTIVEPUBLIC BETATumbler

Hold, release, land the bottle on the next platform. The meter marks the power the gap wants and the whole game is in letting go on it. Your room decides how hard that is: gifts widen the pad, freeze the meter on the mark and nudge the bottle in mid-flight, while the rest of them narrow it, hide the mark, grease the landing and gust you off the edge.

GiftsLikesComments
Devign40 MB
INTERACTIVEPUBLIC BETASwitchback

One button, two directions, and a path that is falling apart behind you. Roll along a ribbon of blocks and press to turn at every corner. Your room decides how hard that is: gifts widen the path, straighten it out, slow the roll and take a corner for you, while the rest narrow it, speed you up, fork it with a decoy and pull the ground out from under your heels.

GiftsLikesComments
Devign35 MB
INTERACTIVEPUBLIC BETASwish

Tap to throw the ball up, let go and it falls, and every red ring it flies through is hearts on the board. Miss nothing and the multiplier climbs until the room is shouting LEGENDARY at a number that will not stop. Your viewers own the rest of it: gifts widen the rings, line them up, hand you a shield, a rocket and a fever, or narrow them, scatter them, shove you across the frame and take the hearts straight back off you.

GiftsLikesComments
Devign35 MB
INTERACTIVEPUBLIC BETABlobs

Drop a blob into the bucket, land it on its twin and the two grow into the next size up. Twelve sizes, one bucket, and a line at the top nobody may cross: chain the merges and the room shouts LEGENDARY at a combo that will not stop. Your viewers own the rest of it: gifts pop the small ones, merge the lot, slow time and hand you a shield, or rain in tiny ones, drop a giant, tilt the bucket, throw rocks in and take the points straight back off you.

GiftsLikesComments
Devign47 MB
INTERACTIVEPUBLIC BETACorkscrew

A ball bounces down a spiral tower of rings and you turn the tower under it, hunting the gap in every ring. Fall through three in a row and the ball catches fire and smashes straight through the next; a red wedge under the ball throws it back up the tower. A hundred rings to the gold disc at the bottom, and every disc is a WIN. Your viewers own the rest of it: gifts dive the ball down, shorten the tower, hand you a shield or bank a win outright, or throw it back up, lay traps under it, spin the tower round, freeze the ball and take the wins straight back off you.

GiftsLikesComments
Devign35 MB
INTERACTIVEPUBLIC BETAChicken Destroyer

The chickens are wearing your viewers. Every bird in the flock carries a real name and face from your room, and shooting one down is an event with a person attached. Gifts pick a side: half of them shield you, bomb the screen or upgrade your gun, and half of them armour a viewer’s own chicken, speed the flock up or shove you mid-dodge. Every third wave the run stops and chat votes on your next upgrade by typing 1, 2 or 3. Nine waves to a boss, and the room decides whether you get there.

GiftsLikesComments
Devign42 MB
INTERACTIVEPUBLIC BETARelay

Race across neon rooftops with your LIVE room. Viewers join as named runners, jumping, sliding and grappling beside you. Boost your runner, freeze a rival, launch rockets or swap places while the fire closes in. One survivor wins each heat; the next race starts automatically.

GiftsLikesComments
Devign33 MB
INTERACTIVEPUBLIC BETADivine Man

A three-lane city runner built for your LIVE room. Guide Divine Man through traffic, jump barriers, slide under low signs and collect energy cans. Supporters add turbo, shields, health and clear the road; opponents send crates, trucks, boulders and setbacks. The pilot takes over when the creator steps away. Gift prices, chat commands, likes and rescue rules follow your Devign launcher board while the game is running.

GiftsLikesComments
Devign Studios180 MB
INTERACTIVEPUBLIC BETAOrbit Merge

Aim, launch, and merge a universe of little planet characters. Devign LIVE gifts clear or merge planets, crowd the orbit, slow time, add shields and trigger rescue countdowns. Creator gift mappings, likes, chat commands, follows, shares and optional autoplay update while playing. Protected launch requires Devign ticket admission.

GiftsLikesComments
Devign2.4 MB
INTERACTIVEPUBLIC BETARidge Riot

Drive thirteen original rides, from buggies and bikes to a wheeled pirate ship, UFO, bathtub, teapot, toaster, snail, dinosaur and steam trike, across six distinct hill routes. Viewers race on their own background road and use mapped gifts to swap your ride or map, transform into a fast flying spaceship, refuel, protect and challenge you. Viewer battles, likes and comments keep the crew lively. Editable gift icons, a compact guide and creator-placed HUD cards keep the driving view clear. Flips recover automatically; only fuel exhaustion ends the run.

GiftsLikesFollows
Devign34 MB
INTERACTIVEPUBLIC BETAAether Ascent

Climb 24 handcrafted chapters above a sea of clouds. Roll, brake and jump across narrow beams, moving lifts and rotating platforms, with checkpoints along the ascent. Your LIVE room can grant fall guards, improve traction, request jumps or send a warned crosswind. You keep control of the ball.

GiftsLikesComments
Devign53 MB
INTERACTIVEPUBLIC BETACoastline Rush

Take the wheel on Sunset Circuit, a coastal arcade race with ocean views, palm-lined bends, a lighthouse and a crowded starting grid. You drive the creator car: accelerate, brake, steer through corners and use the handbrake to drift. Eleven opponents can race alongside you, with different car colours and readable usernames. Viewer cars drive themselves, fight for position and react to collisions and race effects. Complete three laps, cross the checkpoints in order and chase a better finish on your next run. Coastline Rush supports landscape and portrait layouts. The interface keeps the road and your car visible while showing lap progress, the race clock, standings, speed and a circuit map. Switch layout from the grid and choose the shape that suits your broadcast. A quick recovery control helps you return to the track after a mistake. Results include every finisher, total race time and best lap, followed by a fresh grid for the next race. Use the Devign launcher to configure your LIVE interaction rules. Gifts, like goals, follows, shares and exact chat commands can queue boosts, protection, assistance or a short sabotage effect for the creator. Viewer joins add AI racers; midrace joins wait for the next grid. Actions received in menus or while paused wait until racing resumes. Completed gift repeats are counted once, and cooldowns and recovery protection keep effects manageable. Six ready-made gift rules show each gift picture and its action: Rose gives one three-second speed boost; GG gives one three-second protection action; Hand Heart gives two seconds of boost and four seconds of protection. Lightning Bolt queues one short slowdown, Ice cream queues two, and Corgi queues three. Each slowdown lasts up to 2.2 seconds, followed by recovery protection; steering and braking remain available. Change, disable or replace any preset in the launcher. Amounts are queued action pulses: start with one and increase deliberately. Unlisted gifts follow your launcher setting. Press F1 for the built-in local event simulator to try joins and effects. Controls: W or Up to accelerate, S or Down to brake, A/D or Left/Right to steer, Space to drift, R to recover and Esc to pause. This is a public beta. Background race, layout and isolated bridge tests are complete; manual keyboard driving, subjective sound review and production TikTok sessions still need play testing.

GiftsLikesComments
Devign Studios35 MB
INTERACTIVEPUBLIC BETATidebound Crowd

An original endless floating-course crowd runner with exact signed strength, addition, subtraction, multiplication and division gates, viewer reinforcements and sabotage, twenty-second giant rescue, and a cancellable five-second castle victory hold.

GiftsLikesFollows
Devign53 MB
INTERACTIVEPUBLIC BETASkyvale

Jump between floating islands above the clouds while your viewers change the journey. Move with WASD or the arrow keys and press Space to jump; gentle guidance helps without skipping the jump. Choose Luma, Moss or Ember. Gifts summon protective shields, celestial wings, portals and rising winds, or strike with lightning, crumbling rock and a cinematic draconic warlord attack. A golden phoenix guardian can carry you higher. Climb 250 platforms to earn a win; sabotage can push the goal farther away. Recover at checkpoints and keep climbing. Gift mappings and the movable, resizable HUD use the Devign Launcher. Play in a resizable portrait or landscape window.

GiftsLikesFollows
Devign220 MB

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