Juegos

juegos

Cómo se juegan estos juegos en TikTok

TikTok divide los juegos LIVE en dos y trata cada mitad de forma distinta. Todos los juegos de Devign están en la primera — tú juegas y tu sala cambia la partida a tu alrededor.

Juego interactivo

TikTok los apoya y los fomenta

El creador es el jugador principal y controla el juego de forma activa. Los espectadores influyen en la partida mediante regalos y otras interacciones — provocando obstáculos, acelerones, personajes o eventos — pero nunca toman los mandos.

Todos los juegos de Devign se construyen así.

Minijuego automático

TikTok los desaconseja

Los espectadores pasan a ser los jugadores, normalmente mediante regalos, mientras el creador apenas conserva control real. Los formatos de destrucción de bloques y de equipo contra equipo son los ejemplos habituales.

Devign no hace este tipo de juegos.

INTERACTIVOBETAAscent

Ride uphill and never stop. Your viewers decide how far you get — gifts throw you up the mountain, likes drag you back, follows drop spikes in the road, and chat can shout JUMP, WHEELIE or TUCK to help you clear it.

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Devign Studios187 MB
INTERACTIVOBETAStacker

Fill the arena, one jump at a time. Space lays a block wherever the builder lands, and your viewers decide where that is — gifts shove it left or right in mid-air, drop free blocks in, smash them back out, add or take away wins, or empty the arena and start the round again. Chat shouts LEFT, RIGHT, DROP and HOLD for free. Fill every column to the top and that is a win; there is no game over.

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Devign Studios186 MB
INTERACTIVOBETASpire

Build a tower one slab at a time. A slab slides across the top and you drop it - land it dead centre and the tower keeps its full width, land it late and the overhang is sliced off and tumbles away, miss it altogether and the run is over. Your viewers change the shot between your decision and the landing: gifts widen or narrow the slab in the air, slow it down or speed it up, shove it sideways after you have already committed, add floors or knock them off, or send the whole tower back to the ground. Chat can shout WIDE, THIN, SLOW and FAST for free. A reset gift puts the run on a countdown - and anyone can send the rescue gift to save it.

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Devign Studios185 MB
INTERACTIVOBETAUpdraft

One button, one gap, no landing. Fly the craft through the gates and let the room decide how far it gets — gifts throw an updraft under the wing, likes drag it toward the deck, follows tighten the gap ahead, and chat can shout FLAP, HOVER or SURGE to help.

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Devign Studios186 MB
INTERACTIVOBETAHopper

Bounce up an endless tower and never stop falling behind. Shoot the hostiles or land on them; either way they go. Your viewers decide how high you get — gifts launch you up the tower, likes drag you back down it, and follows send something unpleasant into your path. There is no game over: miss everything and you just lose height on the way down.

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Devign Studios186 MB
INTERACTIVOBETAStairfall

Climb a hundred steps to a golden gate, then hold it for ten seconds. Reaching the top is not the win — a countdown starts, and your viewers get those ten seconds to knock you off it. Survive and you bank +1 WIN and the climb starts again from the bottom; the counter can also go BELOW zero, because the room can take wins off you. Both edges of the screen carry the gift rail so nobody has to be told what to send: on the left the helps — wings, fresh stairs built ahead of you, a flat +5, a guard that outlasts the gate — and on the right the sabotages, each its own set piece: a bomb under your feet, a cat that swats you off the flight, a UFO that carries you off, a fist that hauls you back, ice that costs you no steps at all and a chain across the gate. Follows fill a bomb, likes buy steps, and chat can shout GO, BRACE or RUN for free.

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Devign Studios189 MB
INTERACTIVOBETAGridlock

Cross an endless city that never stops moving. Hop forward through traffic, ride the logs across the canals, and stay off the rails when the warning starts. Your viewers decide how far you get — gifts carry you forward or drag you back into the road, likes pull at you, follows drop another car in your path, and chat can shout GO, WAIT or LEFT. A reset gift condemns the run, and anyone can send the rescue gift to save it.

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Devign Studios186 MB
INTERACTIVOBETAPlummet

Ride a ball down a neon hillside that turns, drops and breaks apart under you. Jump platform to platform, hit the ramps that fling you across the long gaps, and keep off the edges — while your room shoves you sideways, hauls you back up the hill and decides how far you get.

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Devign Studios187 MB
INTERACTIVOBETAClimbfall

One climber, one tower, and a room that decides how far he gets. He hops square platform to square platform toward the next gold summit, and every hop is a committed jump - no steering in mid-air, so a shove from the chat lands on a decision. Gifts carry him up or knock him back down, likes fill a goal that fires once when the room lands it, and a missed platform costs ground without ending the run. Set the board yourself: any gift can help or hurt, and the two columns down the edges show your room exactly what each one is worth in platforms.

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Devign Studios190 MB
INTERACTIVOBETATumbler

Hold, release, land the bottle on the next platform. The meter marks the power the gap wants and the whole game is in letting go on it. Your room decides how hard that is: gifts widen the pad, freeze the meter on the mark and nudge the bottle in mid-flight, while the rest of them narrow it, hide the mark, grease the landing and gust you off the edge.

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Devign Studios192 MB
INTERACTIVOBETASwitchback

One button, two directions, and a path that is falling apart behind you. Roll along a ribbon of blocks and press to turn at every corner. Your room decides how hard that is: gifts widen the path, straighten it out, slow the roll and take a corner for you, while the rest narrow it, speed you up, fork it with a decoy and pull the ground out from under your heels.

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Devign Studios187 MB
INTERACTIVOBETASwish

Tap to throw the ball up, let go and it falls, and every red ring it flies through is hearts on the board. Miss nothing and the multiplier climbs until the room is shouting LEGENDARY at a number that will not stop. Your viewers own the rest of it: gifts widen the rings, line them up, hand you a shield, a rocket and a fever, or narrow them, scatter them, shove you across the frame and take the hearts straight back off you.

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Devign Studios186 MB
INTERACTIVOBETABlobs

Drop a blob into the bucket, land it on its twin and the two grow into the next size up. Twelve sizes, one bucket, and a line at the top nobody may cross: chain the merges and the room shouts LEGENDARY at a combo that will not stop. Your viewers own the rest of it: gifts pop the small ones, merge the lot, slow time and hand you a shield, or rain in tiny ones, drop a giant, tilt the bucket, throw rocks in and take the points straight back off you.

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Devign Studios188 MB
INTERACTIVOBETACorkscrew

A ball bounces down a spiral tower of rings and you turn the tower under it, hunting the gap in every ring. Fall through three in a row and the ball catches fire and smashes straight through the next; a red wedge under the ball throws it back up the tower. A hundred rings to the gold disc at the bottom, and every disc is a WIN. Your viewers own the rest of it: gifts dive the ball down, shorten the tower, hand you a shield or bank a win outright, or throw it back up, lay traps under it, spin the tower round, freeze the ball and take the wins straight back off you.

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Devign Studios186 MB
INTERACTIVOBETAChicken Destroyer

The chickens are wearing your viewers. Every bird in the flock carries a real name and face from your room, and shooting one down is an event with a person attached. Gifts pick a side: half of them shield you, bomb the screen or upgrade your gun, and half of them armour a viewer’s own chicken, speed the flock up or shove you mid-dodge. Every third wave the run stops and chat votes on your next upgrade by typing 1, 2 or 3. Nine waves to a boss, and the room decides whether you get there.

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Devign Studios187 MB
INTERACTIVOBETARelay

Race across neon rooftops with your LIVE room. Viewers join as named runners, jumping, sliding and grappling beside you. Boost your runner, freeze a rival, launch rockets or swap places while the fire closes in. One survivor wins each heat; the next race starts automatically.

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Devign Studios34 MB
INTERACTIVOBETADivine Man

A three-lane city runner built for your LIVE room. Guide Divine Man through traffic, jump barriers, slide under low signs and collect energy cans. Supporters add turbo, shields, health and clear the road; opponents send crates, trucks, boulders and setbacks. The pilot takes over when the creator steps away. Gift prices, chat commands, likes and rescue rules follow your Devign launcher board while the game is running.

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Devign Studios177 MB